'Univesiti Fakafonua 'a Tonga -
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Ko e Mo’oni, Ko e Totonu mo e Tau’ataina - Truth, Justice, Freedom



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Grammar games : cognitive, affective, and drama activities for EFL students / Mario Rinvolucri

By: Material type: TextTextPublication details: Cambridge [Cambridgeshire] ; New York : Cambridge University Press, 1984Description: vi, 138 pages : illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0521277736
  • 9780521277730
  • 3125338328
  • 9783125338326
Subject(s): DDC classification:
  • 428.24 22
Contents:
Acknowledgements -- Introduction -- Feelings about grammar -- 1. Competitive games -- 2. Collaborative sentence-making games -- 3. Awareness activities -- 4. Grammar through drama -- 5. Miscellany -- Bibliography
Summary: This is a resource book for teachers containing material for a wide variety of games which can be played in the English language classroom. Each game focusses on one or more points of English grammar. A specification is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to integrate grammar practice into their classes in novel and motivating ways: humanistic and affective approaches involve students in thinking and action; games use either simple materials like dice and pencil-and-paper, or provide materials which can be copied; written by a well-known, active EFL teacher and writer; all games have been thoroughly tested in class; range of levels from beginner upwards; variety of different games: competitive games, collaborative games, awareness activities, grammar through drama, and a miscellany
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Includes bibliographical references (page 138)

Acknowledgements -- Introduction -- Feelings about grammar -- 1. Competitive games -- 2. Collaborative sentence-making games -- 3. Awareness activities -- 4. Grammar through drama -- 5. Miscellany -- Bibliography

This is a resource book for teachers containing material for a wide variety of games which can be played in the English language classroom. Each game focusses on one or more points of English grammar. A specification is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to integrate grammar practice into their classes in novel and motivating ways: humanistic and affective approaches involve students in thinking and action; games use either simple materials like dice and pencil-and-paper, or provide materials which can be copied; written by a well-known, active EFL teacher and writer; all games have been thoroughly tested in class; range of levels from beginner upwards; variety of different games: competitive games, collaborative games, awareness activities, grammar through drama, and a miscellany

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